Mirror's Glint

At its heart combat is a dance between opponents and practicing the Mirror’s Glint tradition means reading, interpreting, and anticipating one’s foe.

1st Degree

Knockdown Assault

1st degree mirror's glint maneuver

Exertion Cost: 1 exertion point

Casting Time: 1 reaction

Range: Your melee weapon's range

Target: 1 creature

Duration: Instantaneous

Classes: Fighters, Monks, Rangers, Unkindled

You are always looking for an opening in battle. Whenever an enemy is knocked prone within your melee weapon's reach, you can immediately use a reaction to make an attack against that creature. Your attack is always rolled with advantage, and if you miss, your reaction is not spent.

Leading Throw

1st degree mirror's glint maneuver

Exertion Cost: 1 exertion point

Casting Time: 1 reaction

Range: 5 feet

Target: 1 creature

Duration: Instantaneous

Classes: Fighters, Monks, Rangers, Unkindled

As an opponent strikes at you, you nimbly dodge out of the way and use their momentum against them. Whenever a creature within 5 feet of you misses with a melee attack, you can use your reaction to try and throw them. The creature must make a dexterity saving throw versus your maneuver save DC or moves 15 feet in a straight line in a direction of your choice.

Warning Strike

1st degree mirror's glint maneuver

Exertion Cost: 2 exertion points

Casting Time: 1 reaction

Range: your melee weapon's range

Target: 1 creature

Duration: Instantaneous

Classes: Fighters, Monks, Rangers, Unkindled

As an opponent turns their back on you or approaches, you can retaliate at them. Whenever an opponent leaves your reach or enters it, you can use your reaction to make an attack of opportunity against them, even if they took disengage action. If you hit, their speed drops to 0 until the start of their next turn.

Wary Stance

1st degree mirror's glint maneuver

Exertion Cost: 2 exertion points

Casting Time: 1 bonus action

Range: Self

Target: Self

Duration: Concentration, Stance, until the start of your next turn

Classes: Fighters, Monks, Rangers, Unkindled

With a keen eye, you constantly assess everything within sight, anticipating your opponents next move. You make an insight check against an opponent of your choice that you can see. If your insight check is higher than their deception check, that creature has disadvantage to hit you until the start of your next turn.

When this maneuver ends, you can spend 1 exertion point to continue the effects of it, assuming you did not lose the effects from losing concentration or breaking your stance.

2nd Degree

Dodge Roll

2nd degree mirror's glint maneuver

Exertion Cost: 2 exertion points

Casting Time: 1 reaction

Range: Self

Target: Self

Duration: Instantaneous

Classes: Fighters, Monks, Rangers, Unkindled

You're always ready to disengage when pressured. When an enemy misses you with a melee attack, you can use your reaction to move up to 15 feet without provoking opportunity attacks.

Off-Balancing Strikes

2nd degree mirror's glint maneuver

Exertion Cost: 2 exertion points

Casting Time: Part of an attack

Range: Your melee weapon's range

Target: 1 creature

Duration: Instantaneous

Classes: Fighters, Monks, Rangers, Unkindled

You focus your attacks on your opponents weak points, confounding your enemy. As part of an attack, you deal an additional 2d6 damage, and force the enemy to make a constitution saving throw. On a failure, their speed is halved until the end of their next turn.

Take Weapon

2nd degree mirror's glint maneuver

Exertion Cost: 2 exertion points

Casting Time: 1 reaction

Range: 5 feet

Target: 1 creature

Duration: Instantaneous

Classes: Fighters, Monks, Rangers, Unkindled

When an enemy misses you with a melee weapon attack against you, you can use your reaction to flip it out of the creatures hand. The creature must make a strength or dexterity throw (it's choice), or it drops the weapon and you immediately grab it from mid air.

If the creature fails, you can spend 1 more exertion point to immediately use the weapon to make a melee attack against the creature.

3rd Degree

Flowing Form

3rd degree mirror's glint maneuver

Exertion Cost: 3 exertion points

Casting Time: 1 bonus action

Range: Self

Target: Self

Duration: Stance, until the start of your next turn

Classes: Fighters, Monks, Rangers, Unkindled

You take the dodge action. Until the start of your next turn, you can make one melee weapon attack against each target that misses you. You can only make a maximum number of attacks equal to your proficiency bonus

Heightened Reflexes

3rd degree mirror's glint maneuver

Exertion Cost: 4 exertion points

Casting Time: Free Action

Range: Self

Target: Self

Duration: Instantaneous

Classes: Fighters, Monks, Rangers, Unkindled

Bracing yourself with a controlled burst of adrenaline, you propel yourself into a state of superior energy. You can take an additional bonus action this turn. You can only use this maneuver once per round.

Redirect

3rd degree mirror's glint maneuver

Exertion Cost: 2 exertion points

Casting Time: 1 reaction

Range: 5 feet

Target: 1 creature

Duration: Instantaneous

Classes: Fighters, Monks, Rangers, Unkindled

When you are hit with a melee weapon attack, you can attempt to befuddle and redirect the attack. Your opponent must roll an intelligence save versus your maneuver save DC. On a failure, you can redirect the opponents strike to another creature within 5 feet of you. The opponent uses the same attack roll. 

4th Degree

Discerning Strike

4th degree mirror's glint maneuver

Exertion Cost: 2 exertion points

Casting Time: Part of an attack

Range: Your melee weapon's range

Target: 1 creature

Duration: Instantaneous

Classes: Fighters, Monks, Rangers, Unkindled

When you are hit with a melee weapon attack, you can attempt to befuddle and redirect the attack. Your opponent must roll an intelligence save versus your maneuver save DC. On a failure, you can redirect the opponents strike to another creature within 5 feet of you. The opponent uses the same attack roll. 

Critical Blow

4th degree mirror's glint maneuver

Exertion Cost: 4 exertion points

Casting Time: 1 reaction

Range: Self

Target: 1 creature

Duration: Instantaneous

Classes: Fighters, Monks, Rangers, Unkindled

When you roll an attack roll and the total is 30 or more, you can make the strike count as a critical hit.

Retributive Blow

4th degree mirror's glint maneuver

Exertion Cost: 2 exertion points

Casting Time: 1 reaction

Range: Self

Target: 1 creature

Duration: Instantaneous

Classes: Fighters, Monks, Rangers, Unkindled

When you are hit with a melee weapon attack, you can use your reaction to make a melee weapon attack against the attacker. On a hit, that the target has disadvantage on it's next attack roll against you until the end of its turn.

5th Degree

Blinding Strikes

5th degree mirror's glint maneuver

Exertion Cost: 3 exertion points

Casting Time: Part of an attack

Range: Your melee weapon's range

Target: 1 creature

Duration: Instantaneous

Classes: Fighters, Monks, Rangers, Unkindled

You strike at a creatures eyes, blinding it. Your attack deals an extra 3d6 damage, and blinds the target until the start of your next turn.

Reflect Attack

5th degree mirror's glint maneuver

Exertion Cost: 3 exertion points

Casting Time: 1 reaction

Range: Self

Target: 1 creature

Duration: Instantaneous

Classes: Fighters, Monks, Rangers, Unkindled

When you are hit with a melee weapon attack, you can use your reaction to deflect the attack back at the attacker. The attacker must make an intelligence saving throw versus your maneuver save DC. On a failure, the strike becomes a critical hit.