Feral Unkindled
Unkindled who walk the feral path have decided to embrace the dark magic within them. Feral Unkindled ride a thin line between humanity and hollow, and typically remain in their disfigured form a majority of the time.
Devour
At 3rd level, as a bonus action you can devour your own vitality to temporarily go feral and attack with the speed of a madman. When you do so, you expend one of your hit dice, rolling it and subtracting hit points equal to the amount rolled. You then immediately make a weapon attack with advantage against the closest creature to you, and add the number rolled on your hit die to your damage roll. If two or more creatures are of equal distance to you, the DM will choose the target randomly.
False Appearance
At 3rd level, as a bonus action you can cause your body to look disfigured for up to 10 minutes, but you do not suffer the penalties to ability checks and saving throws. Once you use this feature, you cannot do so again until you finish a short or long rest.
Additionally, when you are disfigured, if you lie completely motionless on the ground, you are indistinguishable from a dead body.Â
Hollow Surge
Beginning at 7th level, you can surge the darkness within to be granted supernatural speed for a short duration. you can nimbly dodge out of the way of certain area Effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an Effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Additionally, your walking speed increases by 10 feet
Feral Might
At 10th level, you can devour your vitality even further. When you use the Devour ability, you can add extra damage after the attack hits. You can add up to an extra 3d8 damage, suffering disfigurement penalty equal to the amount of extra d8's added to the damage. You lose 1 disfigurement penalty at the start of each of your turns that were gained from this ability, but not disfigurement penalty that was gained from dying.
If a creature dies within 15 feet of you, your disfigurement penalty decreases by 2, whether or not it was from this ability. Additionally you can spend souls as a bonus action to reduce your disfigurement score by 1 per soul spent.
Rock Bottom
Beginning at 15th level, you have learned to control your hollowness. Your disfigurement penalty can no longer go below -6.
Hollow Mind
Starting at 20th level, your mind and body have begun to drift even further from humanity. You cannot be charmed or frightened, and you are immune to mind reading effects and zone of truth.
Additionally, while you are disfigured, you deal additional damage equal to your disfigurement score.