Halfling

The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies. Others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.

Ability Score Increase. You may increase one ability score by 2, and a different ability score by 1. This bonus cannot allow one of your scores to exceed 20.

Age. A halfling reaches adulthood at the age of 20 and generally lives to be around 250.

Alignment. Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of the old ways.

Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is small.

Speed. Your base walking speed is 25 feet.

Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1. This can be used once before you must take a short or long rest.

Brave. You have advantage on saving throws against being frightened.

Nimble. You can move through the space of any creature that is of a size larger than yours.

Languages. You can speak, read, and write Common and Halfling.

Halfling Ancestry

There are two different kinds of halflings. Choose one of the following types of halfling listed below, which determines which extra abilities you are granted. 

Lightfoot Halfling

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You're inclined to be affable and get along well with others. Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.

Naturally Stealthy. You can attempt to hide even when you are only obscured by a creature that is at least one size larger than you. You also have three quarters cover when standing behind an ally that is of at least one size larger than you.

Stout Halfling

As a stout halfling, you're hardier than average and have some resistance to poison. Some say that stouts have dwarven blood.

Stout Resilience. You gain proficiency in Constitution saving throws. If you already have proficiency in Constitution saving throws, you can pick another saving throw to have proficiency in. 

Additionally, You have advantage on saving throws against poison, and you have resistance to poison damage. You also do not suffer the penalties of being drunk.