Chapter 7: Miscellaneous Rules
Most Important Rule
I have the right to remove or modify ANY homebrew or unearthed arcana whenever I see fit during a campaign, whenever I want, even mid session. This will only be done to balance the campaign, and I will give you as much notice as possible. I will talk with you if it affects your character and we can rebuild your character together if I remove homebrew or unearthed arcana that you were using for your build. If I modify any homebrew or unearthed arcana that you are using, and you feel that your entire character is not what you want to play anymore, we can talk about changing your build to something new so you can enjoy your character again.
I also reserve the right to modify core rules, not just homebrew or unearthed arcana. I will try and give as much notice as possible, preferably not mid session. I will not do this lightly, so don’t freak out when you read this.
Speech Skill
The persuasion, intimidation, and deception skills have been combined into one skill called speech. Any feature that grants you proficiency or expertise in one of the three gives you proficiency in all of them.
Rules As Intended, Not Rules As Written
There are a lot of stupid oversights that make no sense in the rules of dnd 5e due to ambiguous wording of rules or just flat out bad descriptions of them, so we will play rules as they were intended to be played. The DM has the final decision on interpretation of the rules.
Ruling Disputes
If there is a dispute amongst players/dm on how a rule is meant to be enforced, the DM has the authority to end the discussion and pick a ruling to go with if the dispute cannot be resolved in a timely manner. Discussion and complaining about the ruling will no longer be allowed until after the session. This doesn’t mean the players are wrong, it just means the DM would like to move on without breaking to do research on the ruling. After the session the DM will do research and possibly talk with the players to come to a more conclusive decision, adding the ruling to this section of nicksguide.org for future reference. Once the ruling is on nicksguide.org, the ruling is final and debate/discussion on it will not be allowed during a session.
Retcon
No turn retconning. If the DM asks you if your turn is over, and you say yes, your turn is set in stone, and you cannot undo/redo any parts of it. Even if you accidentally place your token in the wrong square (assuming it was possible to get to that square), it is the players responsibility to double check that they are in the right spot before they agree that their turn is over. If you say your turn is over, you cannot go "wait actually let me do this other thing".
If you say your character does something, they do it. For example, once you say, "I attack the monster" your character has already begun to swing their weapon, or if you say "I open the door", your character has already begun to open the door.
If you have an ability that is a reaction to a specific trigger, you are expected to pay attention and inform the DM that you want to use that reaction in a timely manner after the trigger happens. If you wait until after the trigger has been resolved and the DM has moved on, you lost your chance to use that reaction.
This rule does not apply to the DM, the DM is often times running a bunch of different creatures at once, while also keeping track of a billion other things at once, if they want to retcon something for a monster, they have the right to do so. A player is only controlling one creature at all times, and has had the same character for an extended period of time so they should know their character.