Oath of Conquest
The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might.
Tenets of Conquest
A paladin who takes this oath has the tenets of conquest seared on the upper arm.
Douse the Flame of Hope. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. A blade can end a life. Fear can end an empire.
Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be punished as an example to all who might follow.
Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin.
Oath Magic
At 3rd level, you gain the following spells. They do not count against your spells prepared, and count as paladin spells for you. You only gain the spells when you have spell slots for them. The spells are listed by their spell level.
1st Level: Armor of Agathys, Command
2nd Level: Hold Person, Spiritual Weapon
3rd Level: Bestow Curse, Fear
4th Level: Dominate Beast, Stoneskin
5th Level: Cloudkill, Dominate Person
Channel Divinity
When you take this oath at 3rd level, you gain the following two channel divinity options.
Conquering Presence. You can use your channel divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Subjugate Foe. You can use your channel divinity to strike with supernatural accuracy. When you make an attack roll, you can use your channel divinity to gain a +10 bonus to the attack roll, and a +10 bonus to the attacks damage.
Aura of Conquest
Starting at 7th level, whenever a creature is reduced to 0 hit points while within your aura by either you or an ally, every creature within 30 feet of the slain creature suffers psychic damage equal to half your paladin level. If a creature is frightened of you, it takes double damage.
Scornful Rebuke
Starting at 15th level, those who dare strike at you are punished for their audacity. Whenever a creature hits you with an attack, that creature suffers psychic damage equal to your Charisma modifier (minimum of 1) if you're not incapacitated.
Invincible Conqueror
At 20th level, you gain the ability to harness extraordinary martial prowress. As a bonus action, you can magically become an avatar of conquest, gaining the following benefits for 1 minute:
You have resistance to all damage
When you take the attack action on your turn, you can make one additional attack
Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.