Swashbuckler
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.
Fancy Footwork
When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, you do not provoke attacks of opportunity from that creature, and this attack does not trigger any attacks of opportunity either.
Rakish Audacity
Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.
You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
Duelist
At 9th level, whenever you make an attack roll against a creature while you are within 5 feet of it, there are no creatures within 5 feet of you, and you do not have disadvantage on the attack roll, you can make an additional attack with the weapon you are wielding if it does not have the heavy or two handed property. You do not add your ability modifier to the damage roll of this attack, and you also cannot apply Sneak Attack to this attack. You can only do this once per round.
Dashing Strikes
At 13th level, you now have the following option added to your cunning strike ability:
Parrying Stance (Cost: 2d6). Roll 1d6. Until the start of your next turn, you gain a bonus to your AC equal to the number rolled.
Master Duelist
At 17th level, whenever a creature misses you with a melee attack roll, you can use your reaction to make a weapon attack against it.