Conjuration Wizard
Conjuration Savant
Starting at 2nd level when you take this subclass, you can add 1 conjuration spell to your spellbook for free. Whenever you gain a level in this class, you may add another conjuration spell to your spellbook for free.
Additionally, the time and gold it takes you to copy conjuration spells into your spellbook is halved.
Whenever you use the Find Familiar spell, your familiar has a number of hit points equal to twice your level + your intelligence modifier.
Minor Conjuration
Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet. The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage.
Additionally, when you cast a spell of 1st level or higher, you can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places.
Benign Transportation
Starting at 6th level, you can expend a spell slot of 1st level or higher to teleport up to 30 feet as a bonus action.
Focused Conjuration
Beginning at 10th level, while you are concentrating on a conjuration spell, your concentration can't be broken as a result of taking damage.
Durable Summons
Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.