Razor's Edge
The most impressive strikes and superlative parries are not matters of luck or circumstance when made by a warrior utilizing the Razor’s Edge — they are the fruits of keen awareness, concentration, and iron-clad discipline.
1st Degree
Exploit Footing
1st degree razor's edge maneuver
Exertion Cost: 2 exertion points
Casting Time: 1 reaction
Range: 5 feet
Target: 1 creature
Duration: Instantaneous
Classes: Blood Hunters, Fighters, Gunslinger, Monks, and Rangers
When a creature makes a melee attack roll against you with advantage and misses, or if they make an attack roll against you with disadvantage and both attack rolls would miss, you can use your reaction to knock the target prone.
Dangerous Stance
1st degree razor's edge maneuver
Exertion Cost: 1 exertion point
Casting Time: 1 bonus action
Range: Self
Target: Self
Duration: Stance, until the end of your next turn
Classes: Blood Hunters, Fighters, Gunslinger, Monks, and Rangers
You begin to hit with deadly but risky strikes. As a bonus action, your critical range is expanded by 2 until the end of your next turn. If you roll a 1 on any d20 die rolls, including unused rolls from advantage, your turn immediately ends. You cannot reroll natural 1's with inspiration or any other feature while under the effects of this maneuver.
Iron Will
1st degree razor's edge maneuver
Exertion Cost: 2 exertion points
Casting Time: 1 reaction
Range: Self
Target: Self
Duration: Instantaneous
Classes: Blood Hunters, Fighters, Gunslinger, Monks, and Rangers
You steel your mind, focusing and concentrating on keeping your composure. When you make a wisdom saving throw, you can use your reaction to gain advantage on the roll.
Perceptive Stance
1st degree razor's edge maneuver
Exertion Cost: 1 exertion point
Casting Time: 1 bonus action
Range: Self
Target: Self
Duration: Concentration, Stance, Until the end of your next turn
Classes: Blood Hunters, Fighters, Gunslinger, Monks, and Rangers
You take in your surroundings with great care and attention. As a bonus action, you enter a perceptive stance, increasing your passive perception by 5. You also gain advantage on perception checks, and have a +1 to attack rolls for the duration.
2nd Degree
Practiced Roll
2nd degree razor's edge maneuver
Exertion Cost: 2 exertion points
Casting Time: 1 bonus action
Range: 15 feet
Target: Self
Duration: Instantaneous
Classes: Blood Hunters, Fighters, Gunslinger, Monks, and Rangers
You can use a bonus action to move up to 15 feet without provoking attacks of opportunity.
Use the Pain
2nd degree razor's edge maneuver
Exertion Cost: 1 exertion point
Casting Time: 1 reaction
Range: Your weapon's range
Target: 1 creature
Duration: Instantaneous
Classes: Blood Hunters, Fighters, Gunslinger, Monks, and Rangers
When you are hit with a critical strike from a weapon attack, you can use your reaction to make a weapon attack with advantage against the creature that attacked you.
Twist the Blade
2nd degree razor's edge maneuver
Exertion Cost: 1 exertion point
Casting Time: 1 reaction
Range: Your weapon's range
Target: 1 creature
Duration: Instantaneous
Classes: Blood Hunters, Fighters, Gunslinger, Monks, and Rangers
When you roll one number below your critical hit range, you can use your reaction to make it a critical hit.
3rd Degree
Between the Eyes
3rd degree razor's edge maneuver
Exertion Cost: 2 exertion points
Casting Time: 1 bonus action
Range: Your melee weapon's range
Target: 1 creature
Duration: Instantaneous
Classes: Blood Hunters, Fighters, Gunslinger, Monks, and Rangers
When you roll an 18-20 on the d20 for an attack roll, you can use your bonus action to deal an additional 4d6 damage. This damage is not doubled on a critical hit.
Drive Back
3rd degree razor's edge maneuver
Exertion Cost: 2 exertion points
Casting Time: Part of an attack
Range: Your weapon's range
Target: 1 creature
Duration: Instantaneous
Classes: Blood Hunters, Fighters, Gunslinger, Monks, and Rangers
Your attack deals an extra 2d6 damage. Whether you hit or not, your attack pushes the target back 10 feet.
Mind Over Body
3rd degree razor's edge maneuver
Exertion Cost: 3 exertion points
Casting Time: 1 reaction
Range: Self
Target: Self
Duration: Instantaneous
Classes: Blood Hunters, Fighters, Gunslinger, Monks, and Rangers
When you take damage, you can reduce the damage taken by 5. If the damage came from an attack from a creature, you take 5 less damage from any subsequent attacks made by that creature until the start of your next turn.
4th Degree
Perfect Strikes
4th degree razor's edge maneuver
Exertion Cost: 3 exertion points
Casting Time: 1 reaction
Range: Self
Target: Self
Duration: Concentration, up to 1 minute
Classes: Blood Hunters, Fighters, Gunslinger, Monks, and Rangers
You focus all your attention on landing perfect strikes. Your critical hit range is increased by for up to 1 minute as long as you keep concentrating on the maneuver.
Razor Strike
4th degree razor's edge maneuver
Exertion Cost: 2 exertion points
Casting Time: Part of an attack
Range: Your melee weapon's range
Target: 1 creature
Duration: Instantaneous
Classes: Blood Hunters, Fighters, Gunslinger, Monks, and Rangers
You feed off the adrenaline from a a solid strike and turn that energy into a burst of movement. Your attack deals an extra 2d6 damage, and your speed increases by 20 feet until the end of your turn. You do not provoke attacks of opportunity from the target you hit with this effect this turn.
Sharpened Awareness
4th degree razor's edge maneuver
Exertion Cost: 3 exertion points
Casting Time: 1 reaction
Range: Self
Target: Self
Duration: Until the end of your next turn
Classes: Blood Hunters, Fighters, Gunslinger, Monks, and Rangers
When a creature misses an attack roll against you, you can use your reaction to gain advantage on all of your attack rolls against that creature until the end of your next turn.
5th Degree
Heightened Concentration
5th degree razor's edge maneuver
Exertion Cost: 3 exertion points
Casting Time: 1 reaction
Range: Self
Target: Self
Duration: Instantaneous
Classes: Blood Hunters, Fighters, Gunslinger, Monks, and Rangers
You nearly lose concentration, but you shake your head and stay focused. Whenever you fail a concentration check, you can use your reaction to succeed instead.
Deathblow
5th degree razor's edge maneuver
Exertion Cost: 5 exertion points
Casting Time: 1 action
Range: Your weapon's range
Target: 1 creature
Duration: Instantaneous
Classes: Blood Hunters, Fighters, Gunslinger, Monks, and Rangers
You deliver a lethal killing blow with a secret technique. You make a single weapon attack against a creature within your weapon's range, dealing an extra 6d6 damage. Your attack is automatically a critical hit, but if you roll a critical hit anyways, your attack automatically reduces the target to 0 hit points. If the creature has legendary saving throws, it instead removes one of them.