Fighting Styles

Whenever a class or feat lets you pick a fighting style, you may choose one of the following fighting styles. You cannot take a fighting style option more than once.

Archery

You gain a +1 bonus to attack and damage rolls with ranged weapons.

Blessed Warrior

You learn two cantrips of your choice from the divine spell list. Charisma is your spellcasting ability for them. Whenever you gain a level in the class that gave you this fighting style, you can replace one of these cantrips with another cantrip from the divine spell list.

Blind Fighting

You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

Close Quarters Shooter

When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Druidic Warrior

You learn two cantrips of your choice from the Druid spell list. Wisdom is your spellcasting ability for them. Whenever you gain a level in the class that gave you this fighting style, you can replace one of these cantrips with another cantrip from the Druid spell list.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Superior Technique

Your maximum exertion points increase by 1, and you may pick one maneuver from any category to add to your list. This maneuver must be either of 1st degree, or if your class grants you maneuvers, a degree that you are able to learn. You may switch the maneuver gained from this fighting style for another maneuver whenever you level up.

Thrown Weapon Fighting

You can draw a weapon with the thrown property as part of the attack you make with the weapon. You also deal +2 damage with thrown weapons.

Tunnel Fighter

As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, enemies that move more than 5 feet within your reach provoke a special attack of opportunity. These special attacks of opportunity do not cost your reaction.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can choose which weapon to use for each attack, as long as each weapon is used at least once. Additionally, you gain a +1 bonus to your AC if both the weapons you are wielding are light, or one has a damage die of a d4.

Unarmored Fighter

When you are not wearing heavy armor or using a shield, you gain a swimming and climbing speed equal to your walking speed, and you also gain a +1 to armor class.