Scout

You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter – these are just a few of the roles that Scouts assume as they range the world.

Skirmisher

Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.

Survivalist

When you choose this archetype at 3rd level, you gain proficiency and expertise in the Nature and Survival skills if you don't already have it.

Superior Mobility

At 9th level, your walking speed increases by 15 feet. If you have a climbing or swimming speed, this increase applies to that speed as well. 

Additionally, if you use your action or bonus action to dash or hide, you also gain the benefits of the disengage action.

Ambush Master

Starting at 13th level, you excel at leading ambushes on a particular creature. Whenever you hit a creature and use sneak attack on them, the next ally of yours that hits the creature has advantage on their attack roll.

Sudden Strike

Starting at 17th level, you can strike with deadly speed. If you take the attack action on your turn, you can make one additional attack as part of that attack action. This attack can benefit from your Sneak Attack even if you have already used it this turn, but if you've already hit a target with sneak attack, they take half damage from subsequent sneak attacks this turn.