Tempest Domain
The Tempest Domain focuses on harnessing the destructive wrath of storms. Clerics who wield this power use their tempestuous powers to lay waste to their foes and protect those in need at the behest of their deity.
Tempest Domain Spells
At 3rd level, you gain the following spells. They do not count against your spells prepared, and count as Cleric spells for you. You only gain the spells when you have spell slots for them. The spells are listed by their spell level.
1st Level: Fog Cloud, Thunderwave
2nd Level: Gust of Wind, Shatter
3rd Level: Call Lightning, Sleet Storm
4th Level: Control Water, Ice Storm
5th Level: Destructive Wave, Insect Plague
Wrath of the Storm
At 3rd level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause that creature to make a Dexterity saving throw. The creature takes 2d8 + your Wisdom modifier lightning or thunder damage (your choice) on a failed saving throw, and half as much on a success. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a short or long rest.
Destructive Wrath
Starting at 3rd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity feature to deal maximum damage on the dice that deal lightning or thunder damage instead of rolling.
Thunderous Strike
At 6th level, when you deal lightning damage to a large or smaller creature, you can also push them up to 10 feet away from you.
Stormborn
At 17th level, your base walking speed increases by 20 feet, and you have a flying speed equal to your base walking speed.
Additionally, when you use your Destructive Wrath ability, you can add half your level to the damage.