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Rules
Chapter 1: Creating a Character
Chapter 2: Picking a Race
Dragonborn
Dwarf
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Aarakocra
Aasimar
Changeling
Dhampir
Fairy
Firbolg
Genasi
Gith
Goliath
Harengon
Hexblood
Kalashtar
Kenku
Owlin
Plasmoid
Reborn
Satyr
Shifter
Simic Hybrid
Tabaxi
Tiefling
Tortle
Triton
Warforged
Bugbear
Centaur
Goblin
Grung
Hobgoblin
Kobold
Lizardfolk
Minotaur
Orc
Yuan-Ti
Chapter 3: Classes
Artificer
Infusion List
Alchemist
Barbarian
Path of the Ancestral Guardian
Path of the Beast
Path of the Berserker
Path of the Giant
Path of the Storm Herald
Path of the Wildheart
Path of the Zealot
Bard
Bard Spells
Bard: College of Dance
College of Glamor
College of Lore
College of Swords
Bloodhunter
Order of Alchemists
Order of the Pale Moon
Order of Salt & Iron
Order of Undying Thirst
Cleric
Grave Domain
Life Domain
Light Domain
Tempest Domain
Trickery Domain
War Domain
Druid
Fighter
Arcane Archer
Battle Master
Champion
Eldritch Knight
Psi Warrior
Rune Knight
Samurai
Gunslinger
Modifications
Deadeye
Inventor
Quickshot
Monk
Astral Self
Drunken Master
Kensei
Warrior of the Four Elements
Warrior of Shadow
Warrior of the Open Hand
Warrior of the Sun Soul
Way of Mercy
Paladin
Oath of the Ancients
Oath of Conquest
Oath of the Crown
Oath of Devotion
Oath of Glory
Oath of Vengeance
Oathbreaker
Ranger
Ranger Specializations
Beast Master
Gloom Stalker
Horizon Walker
Hunter
Swarmkeeper
Drakewarden
Rogue
Arcane Trickster
Assassin
Inquisitive
Phantom
Scout
Soulknife
Swashbuckler
Sorcerer
Metamagic
Aberrant Sorcery
Draconic Sorcery
Divine Sorcery
Lunar Sorcery
Shadow Sorcery
Storm Sorcery
Wild Magic Sorcery
Soulbinder
Bonds
Companion Creation
Soul Binder Spells
Modified Soul Binder Spells
Unkindled
Martial Unkindled
Feral Unkindled
Mage Unkindled
Warlock
Eldritch Invocations
Archfey Patron
Celestial Patron
Fathomless Patron
Fiend Patron
Genie Patron
Great Old One Patron
Hexblade Patron
Undead Patron
Wizard
Wizard Spells
Abjuration Wizard
Bladesinger
Conjuration Wizard
Divination Wizard
Enchantment Wizard
Evocation Wizard
Illusion Wizard
Necromancy Wizard
Transmutation Wizard
War Magic Wizard
Chapter 4: Building a Background
Chapter 5: Equipment
Chapter 6: Feats
Chapter 7: Playing the Game
Chapter 8: Adventuring
Chapter 9: Combat
Chapter 10: Spellcasting
Spells
Soul Bound Arsenal
Striking Mark
Soul Switch
Sundering Mark
Thrashing Tether
Adaptation
Energy Eruption
Soul Shackles
Leeching Mark
Unbreakable Skin
Vicious Mockery
Wish
Chapter 11: Conditions
Chapter 12: Maneuvers
Chapter 13: Boons
Chapter 14: Miscellaneous Rules
Chapter 15: Fighting Styles
Campaign Lore
Valtoria Campaign
Regions
The Godscar
The City of Avarice
Anfel
Dragons Rest
Winterhollow
The Swordspire
Dragon Cathedral
Dravia
Castlemire
Masterpool
Jackdaw
Whiterock
Stormwind
Xerxes
Serpents Rest
Stonehaven
Rosindale
Frontier
Black Sand Bay
Mermaids Lagoon
Sunset Island
Noble Houses
House Vallos
House Salethar
House Rolfe
House Falcon
House Kensley
House Haddock
House Kragborn
House Forgeheart
House Cantell
House Oakthorn
House Masterpool
House Fowler
Ophelia Najastra
Eldrax
Sir Roberts
House Dawnhammer
Captain Blu
Important Events
War of the Fallen Angel
The Great Eastern War
Falcon Rebellion
Dragon Uprising
The Battle of the Behemoth
Bleakwater Rebellion
Battle of Skullrise Pass
War of the Kings
War of the Bare Rocks
Religions
Dead Gods
Demons
Three Faced God
Devils
The Lord In Iron
Important Groups
The Iron Falcons
The Elves
Dragon Council
Order of the Eclipse
The Northern Rangers
The Disciples in Iron
Yellow Mages
Royal Knights
Other Important Information
Knighthood
Thalia and Sebastian
Fairy Fountain
Pool of Endless Power
Adamantine Weapons
The Legend of Sir Roberts
Magic
Setting Specific Homebrew
Fighter: Iron Falcon
Barbarian: Disciples in Iron
Cleric: Domain of the Dead Gods
Monk: Order of the Eclipse
Rogue: Northern Ranger
Larrule
Larrule Regions
Larrule Pantheon
Larrule Factions
Larrule Other Information
Pirate Campaign
Pirate Regions
Pirate Religion
Pirate Events
Pirate Important People
Alyria
Alyria Regions
Old World
New World
Alyria Factions
Old World Factions
New World Factions
Alyria Religion
Old World Religion
New World Religion
Alyria Other Information
The Soul Chamber
Alyria Artifacts
Alyria Events
Old World Important Events
New World Events
Wizard Spells
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