Order of Salt & Iron

Since the dawn of time, the ancient Order of Salt & Iron has trained exorcists that defend the living from the undead. Willing to sacrifice all that they are, these Blood Hunters stain their souls with spectral power. They then use the power of darkness to drive back the darkness itself, and work tirelessly to prevent the tide of undeath from overwhelming the living.

Spectral Nature

3rd-level Order of Salt & Iron feature

You have tainted your soul with ghastly power. You require half the amount of sleep, food, and drink for the average member of your race.

Also, you can use a bonus action to enter a temporary Spectral State, which lasts until the end of your current turn. While in this state, you can move through solid objects and creatures as if they were difficult terrain. If you end your turn inside a creature or object, you are instantly shunted to the nearest unoccupied space and take 1d10 force damage for every 5 feet you were forced to travel.

Once you use this feature you must complete a short or long rest before you can use it again. When you have no uses of this feature remaining, you can make a Vital Sacrifice as a bonus action to use it again.

Warrior of the Dawn

3rd-level Order of Salt & Iron feature

Your blood magic is especially potent when used against the undead. When you use Crimson Offering you can empower the weapon with the signature radiant magic of your Order, granting it the following additional benefits for the duration:

Curse Specialist

7th-level Order of Salt & Iron feature

Your knowledge and experience with undead enhances the power of your blood magic. You can target any creature with your Blood Rites, even if they do not have blood in their veins without making a vital sacrifice.

In addition, at the end of each long rest you can choose one Blood Rite you know. You can invoke that Rite one additional time before you must make a Vital Sacrifice to use it again.

Warrior Exorcist

13th-level Order of Salt & Iron feature

You use the power of blood magic to drive out the influence of extraplanar creatures. As a bonus action on your turn, you can choose one willing creature within 30 feet that can hear you that is currently charmed, frightened, or being magically controlled, and instantly end one of the above effects on it.

If the creature that inflicted this condition on the target is also within 30 feet of you, it must succeed on a Wisdom saving throw against your Rite Save DC or it takes radiant damage equal to three rolls of your Rite Die.

Once you use this feature you must finish a short or long rest before you can use it again. When you have no uses left, you can make a Vital Sacrifice to use this feature again.

Sacrificial Offering

18th-level Order of Salt & Iron feature

You can sacrifice your own vitality to resist the grasp of death. When you would fall to 0 hit points but are not killed outright, you can choose to make a Vital Sacrifice and fall to 1 hit point instead. The damage taken from Vital Sacrifice is equal to the max roll of your Rite Die and cannot be reduced in any way.

Additionally, you gain a flying speed equal to your walking speed while within your spectral state.