Bard: College of Dance

Bards of the College of Dance know that the Words of Creation can’t be contained within speech or even song; they are uttered by the movements of celestial bodies and flow through the motions of even the smallest creatures. To these Bards, dance is art freed from the constraints of a single point in space and time; it is meaning unconfined by narrow definitions of words and structures of grammar. The College of Dance practices a way of being in harmony with the ever-whirling cosmos, emphasizing agility, speed, and grace.

Dazzling Footwork

Beginning at 3rd level, your practice of dance gives you the ability to gracefully dodge and make agile strikes. While you aren't wearing armor or wielding a shield, you gain the following benefits:

Unarmored Defense. Your base Armor Class equals 10 + your Dexterity modifier + your Charisma modifier.

Agile Strikes. Whenever you spend bardic inspiration as a bonus action, reaction, or an action, you can make one unarmed strike as part of that action, bonus action, or reaction.

Bardic Damage. You can use dexterity instead of strength for the attack rolls of your unarmed strikes, and when you deal damage with an unarmed strike, you can deal bludgeoning damage equal to a roll of your bardic inspiration die + your dexterity modifier. This does not expend a use of your bardic inspiration.

Inspiring Movement

At 3rd level, when an enemy you can see ends it's turn within 5 feet of an ally of yours who is within 60 feet of you, you can use your reaction to expend one bardic inspiration. Roll your bardic inspiration die, and the ally can move up to a number of feet equal to 5 times the number rolled. This movement does not trigger attacks of opportunity.

Leading Evasion

At 6th level, when you are subject to a dexterity saving throw that allows you to take half damage on a success, you instead take no damage on a success and half damage on a failure. You can share this effect with allies within 5 feet of you if they are also making the same saving throw, you must expend one bardic inspiration die for each ally you use this on.

Tandem Footwork

At 6th level, when you roll initiative, you can expend one use of your bardic inspiration. You add the number rolled to your initiative, and any allies of your choice within 60 feet of you, up to a number of allies equal to your charisma modifier.

Irresistible Dance

At 14th level, you always have Ottos Irresistible Dance prepared, and once per long rest you may cast it without expending a spell slot. You may also use 4 uses of your bardic inspiration to cast the spell instead of spell slots.