Cleric: Domain of the Dead Gods
The priests that served the Dead Gods could be seen carrying many bottles of Ichor with them wherever they went, sundering their foes and healing their allies wherever they went. Although their teachings have been lost to time, a few still remain, passing down their knowledge of how to work with the ichor from the Gods Wells.
Warrior Priest
The priests that dedicated their lives to the gods of old were expected to defend their temples, so they trained themselves with all kinds of weapons to better defend themselves. At 1st level, you gain proficiency with martial melee weapons.
The priests that dedicated their lives to the gods of old were expected to defend their temples, so they trained themselves with all kinds of weapons to better defend themselves. At 1st level, you gain proficiency with martial melee weapons.
Drink of the Gods
You have been taught how to purify the ichor, allowing mortals to drink it and benefit from its healing properties. At 1st level, you have a pool d8’s equal to your level. Whenever you finish a long rest, you can decide how many drinks to make. You can have as many drinks as you have dice in your pool, and you can make stronger drinks by assigning multiple dice to a single drink. For example, a 5th level adventurer has 5d8’s in their pool, and can decide to make a drink that heals 3d8, and two drinks that each heal 1d8. These drinks return to being toxic 24 hours after they are made. Drinking one of these takes a bonus action.
Burning Ichor
You have been taught the magic to purify the Ichor from the Gods Wells. Starting at 2nd level, You can use your channel divinity to coat a melee weapon within 5 feet of you in the ichor. The weapon lights on fire, dealing an extra 1d4 fire damage, and emits bright light out to a range of 5 feet, and dim light out to a range of 5 feet. This lasts until the weapon is sheathed, or the weapon leaves the wielder's hand.
At 11th level, you may apply it to two weapons at once. At 17th level, you may apply it to three weapons at once.
Ichors Warmth
Beginning at 6th level, the extra fire damage from Burning Ichor ignores resistances. Additionally, whenever you drink one of your ichor drinks, they resonate especially well with you and one ally of your choice within 10 feet of you can receive half the healing.
Cleansing Ichor
At 8th level, you have learned to make drinks with cleansing properties. When you feed a a creature a drink worth at least 3d8, instead of the normal healing effect you can choose to end one of the following effects on the target: charmed, petrified, blinded, deafened, paralyzed, poisoned, remove one disease, a reduction to the creature's ability scores, an effect reducing the targets maximum hit points, or remove a level of exhaustion.
Saint of the Dead Gods
At 17th level, you are a master at purifying your ichor. Whenever someone drinks your ichor, they can add your wisdom modifier to the healing received. You can also use a drink worth at least 10d8 to grant the recipient the effects of the Resurrection spell. The effects take place instantly instead of having a 1 hour cast time. Once you do this, you cannot do so again until you finish a long rest.
Your Burning Ichor deals 1d8 fire damage when it’s on a weapon wielded by you, and ignores immunities. You may make an attack as a bonus action if one of your weapons is coated with burning ichor, provided you took the attack action on your turn.